perfectly, well that work is still continued. I noticed that bots not use strafe in comparison with zBot for example, make please that bots in classical dm gamemode used strafe and shot at this time
under strafe I mean movement by keys d and a in relation to the opponent here, well and in general during firing it is better to move zigzags but not on a straight line towards
Sypb would not 'movement attack' now. Because I hope the bot attack mode would support more game mode.... But. If I has time. I would improve the attack mode...
in my opinion the bot has to choose the movement from type of the weapon. If he is a sniper, has to recede if to see the opponent and to switch to the second gun if the opponent close. If its uzi , shotgun that has to attack . mp5, ak and other it is possible to hold average distances
perfectly, well that work is still continued. I noticed that bots not use strafe in comparison with zBot for example, make please that bots in classical dm gamemode used strafe and shot at this time
回覆刪除under strafe I mean movement by keys d and a in relation to the opponent here, well and in general during firing it is better to move zigzags but not on a straight line towards
Sypb would not 'movement attack' now. Because I hope the bot attack mode would support more game mode.... But. If I has time. I would improve the attack mode...
刪除and in general most often bots simply stupidly start standing still after see the opponent, it isn't really correct if gamemode not Zombie
回覆刪除Oh. The attack mode I has change zombie mode ai only. The base / dm mode I improve the aim ai only....
刪除in my opinion the bot has to choose the movement from type of the weapon. If he is a sniper, has to recede if to see the opponent and to switch to the second gun if the opponent close. If its uzi , shotgun that has to attack . mp5, ak and other it is possible to hold average distances
回覆刪除The awp ai I would improve again.
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